Matthias Thomas Maurer

Data Science • Computer Science • Mathematics • Education • Cognitive Science

Affiliation

Virtual Vehicle Research GmbH (Virtual Vehicle)
Email: Matthias.Maurer@v2c2.at
Info: Virtual Vehicle

Short Bio:

Matthias Maurer received a master's degree (Dipl.-Ing.) in Technical Mathematics (focus: Finance- and Insurance Mathematics) from Graz University of Technology, Austria, and a master's degree (Mag.) in Education (for Mathematics and Computer Science) from the University of Graz. He started working at the Cognitive Science Section (CSS) at the Institute of Interactive Systems and Data Science (ISDS) at Graz University of Technology, Austria. In the context of these affiliations, he participated in the RAGE research project, focusing on serious gaming. After working as a software development and mathematics teacher at the HTL, Peter Mahringer, in Shkodra, Albania, he returned to Graz in order to work at Virtual Vehicle. Currently he is employed as senior scientist for data science and software developer.

Research interests:

His research focuses on data science in various contexts, as well, as technology-enhanced learning, in particular, serious gaming and the application of its methods in other contexts. This includes the creation of engaging and personalized learning environments based on mathematical models for various fields of application.


Work History
2020 - tbd Senior Scientist
Computer-Science and Data-Science, Virtual Vehicle Graz (Virtual Vehicle), Austria
2018 - 2020 Computer Science Teacher
Computer-Science Teacher, Austrian foreign school HTL Peter Mahringer (HTL Shkodra), Albania
2017 - 2019 Research Project Assistant
Research Project Assistant, Cognitive Science Section (CSS) at the Institute of Interactive Systems and Data Science (ISDS), Graz University of Technology (TU Graz)
2015 - 2017 Student Project Assistant
Student Project Assistant, Cognitive Science Section (CSS) at the Institute of Interactive Systems and Data Science (ISDS), Graz University of Technology (TU Graz)

Research Projects
Current Projects
InSecTT - Intelligent Secure Trustable Things  -  Virtual Vehicle Task Lead, Team Member
Funded by: European Commission - H2020-EU.2.1.1.7. - GrantID: 876038
Contribution: concept development and implementation of driver distraction monitoring system
gAIze - Subgrant to BonsAPPs project  -  Virtual Vehicle Project Lead, Team Member
Funded by: European Commission - H2020-EU.2.1.1. - GrantID: 101015848
Contribution: development of gaze tracking software on an embedded system
SINUS - Sensor Integration for Urban Risk Prediction  -  Virtual Vehicle Project Lead, Team Member
Funded by: Austrian Research Promotion Agency - FFG IKT der Zukunft 7. Ausschreibung
Contribution: concept development and implementation of a demonstrator application, oversight of business model creation
AHT - Arrowhead Tools for Engineering of Digitalisation Solutions  -  Team Member
Funded by: European Commission - H2020-EU.2.1.1.7. - GrantID: 826452
Contribution: data analysis of production log data in a system of systems setting
Past Projects
RAGE - Realising an Applied Gaming Eco-system  -  Team Member
Funded by: European Commission - H2020-EU.2.1.1.4 - GrantID: 644187
Contribution: concept development and implementation of learing components for games

Publications
[ 2021 | 2020 | 2019 | 2018 | 2017 | 2016 ]
2021
Maurer M., Festl A., Bricelj B., Schneider G., Schmeja M., AutoML for Log File Analysis (ALFA) in a Production Line System of Systems pointed towards Predictive Maintenance, Infocommunications Journal, Vol. XIII, No 3 (pp. 76-84). doi: 10.36244/ICJ.2021.3.8
2020
Maurer, M., Cheong, C., Cheong, F., Gütl, C. (2020). C2ELT2S - A Competitive, Cooperative and Experiential Learning-based Teamwork Training Strategy Game: Design and Proof of Concept. International Conference on Remote Engineering and Virtual Instrumentation (pp. 996-1015). Springer, Cham. doi: 10.1007/978-3-030-52575-0_83
2019
Nussbaumer, A., Maurer, M., Malicet, S., Steiner, C.M. & Albert, D. (2019). A Novel Approach and Software Component for Supporting Competence-Based Learning with Serious Games. In Proceedings of the International Technology, Education and Development Conference (INTED 2019) (pp. 6009-6015). Valencia, Spain: IATED Academy. doi: 10.21125/inted.2019.1469
2018
Nyamsuren, E., van der Maas, H. L., & Maurer, M. (2018). Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games. International Journal of Serious Games, 5(1). doi: 10.17083/ijsg.v5i1.219
2017
Maurer, M. T., Nussbaumer, A., Steiner, C. M., van der Vegt, W., Nadolski, R., Nyamsuren, E., & Albert, D. (2017). Efficient software assets for fostering learning in applied games. In D. Beck et al. (Eds.), Proceedings of the Third International Conference on Immersive Learning Research Network (iLRN 2017) (pp. 170–182). Cham, Switzerland: Springer. doi: 10.1007/978-3-319-60633-0_14
Nussbaumer, A., Steiner, C. M., Maurer, M. T., & Albert, D. (2017). Facilitating evaluation support for serious games. In L. Gomez Chova, A. Lopez Martınez, & I. Candel Torres (Eds.), Proceedings of the International Technology, Education and Development Conference (INTED 2017) (pp. 5887–5896). Valencia, Spain: IATED Academy. doi: 10.21125/inted.2017.1375
2016
Nussbaumer, A., Steiner, C. M., Maurer, M., Nadolski, R., & Albert, D. (2016). A modular approach for multi-dimensional learning support in educational games. In W. Chen, J.-C. Yang, S. Murthy, S. L. Wong, & S. Iyer (Eds.), Proceedings of the 24th International Conference on Computers in Education (ICCE 2016) (pp. 85–87). Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education (APSCE). Retrieved August 2017, from http://www.et.iitb.ac.in/icce2016/icce2016proceedings.html